**>> SPYNET BULLETIN **>> EARTHDATE 95.01.08 **>> AN H-by-A SERVICE **>> Compiled by Hazed plus a team of specialist newsdroids **>> your news and gossip and get paid good groats! **>> BY POPULAR DEMAND Many, many moons ago (or were they very small planets?) a player requested that a new feature be put into the game. At last, his waiting is over, the request has been granted. The feature is a variant on the command. The old command lists the price for the named commodity on all planets. And that's an awful lot of planets at the moment, so it causes information overload. Now you have an alterntive: use the command and you will get the price for the goods on just one planet. The command works anywhere, and is available for Merchants and above. **>> FACTORY LIFE EXTENDED Many, many small planets ago, factories used to stay operational even after the owner left the game. For technical reasons, this facility was taken out and to compensate factory production was increased. Technial things have changed now, so Bella will be putting this feature back, in a modified form. Factories will keep running after you leave for as long as you have been on the game, up to a maximum of 360 mins (six hours). Unlike the old version, you don't have to use a command to set your factory to make it hang around in your absence; all factories will do this automatically. Just make sure before you log off that you have enough inputs in your warehouse to keep the factory going for long enough. Because factories will be running for far longer, the Stock on Hand will now keep building up until there are 150 tons, twice as many as at present, before flushing and sending the accumulated output to the set destination. If you wish to deliver the goods before 150 tons have rolled off the production line, use the command to force a delivery. These changes to factories will be put in early next week. The extended life of a factory will make pipelines far more useful. Instead of having goods delivered to your warehouse, or directly to the exchange, you can pipeline them to another factory - either another factory that you own, or someone else's factory. Goods pipelined to a factory are added to the inputs, so you do not always have to build a factory on a planet which supplies the raw materials you need, you can instead set up another factory elsewhere to provide the necessary raw materials. **>> COMING SOON... Bella is putting the finishing touches to the code that will make your spyrings actually do something. This will go into the game in about ten days, and we will give you full details in next week's news. **>> FEDTERM NEWS Some of you may have seen the furore resulting from Compuserve's announcement that royalties are payable by developers using their GIF format for certain programs. Since, although it does not directly use the GIF format, FedTerm relies heavily on a utility which converts from GIF format to its own format, we have decided to withdraw the converter program and will no longer be supporting FedTerm in its existing form. We are currently developing a Windows version of the Fed front-end program called WinniPeg 4, and plan to release the program for open beta-test at the beginning of February. WinniPeg 95 (1st quarter) will use Windows native BMP graphics format (and despite all their faults, it is highly unlikely Microsoft will ever want to charge developers for using BMP). WinniPeg 95 (August) will need Windows 3.1 or later to run. For the initial beta-testing, it will only be available to our GEnie players; later releases will allow Delphi and Cris players to also use the software. We will bring you more details about the features of WinniPeg 96 in a later news bulletin. As the name suggests, the new program is being written by Pegasus, who wrote the very first Federation terminal program. PegTerm was a Commodore 64 program, dating back to the days when Federation ran on a network that could only be used by C64s. Our original plan was that Bella would write the Windows version of FedTerm, but she has been much too busy with the Senate and Emperor code, and other projects (see below). **>> INTERACTIVE BROADCASTING LIVES! What is Interactive Broadcasting, you ask? That's a very good question, we reply, and the answer is: Interactive Broadcasting Ltd is the new name for the Federation Partnership. You will notice all references to the Federation Partnership being changed to refer to Interactive Broadcasting Ltd as we tidy things up. Along with the new company will come some new products. We have two new multi-player games going into beta-test in early February: Barberossa is a strategy wargame of the German invasion of Russia in 1941; and Armoured Assault is an arcade-style game involving futuristic tanks on mining asteroids. All Interactive Broadcasting products will be accessed through a common entry-point on the host systems. A new version of the switchboard (the first menu you see when you enter Fed) will offer you a cybercafe, called (of course!) Chez Diesel. From here you will select which game or product you want to enter. We will give you more details about these changes, and about our new games, in a later news bulletin. **>> PLAYING FED ON A BUDGET If you discover a hobby or pass-time that you enjoy, it is always tempting to keep on doing it. Federation can be addicting! Not everyone can afford to spend many hours a day playing Fed, but that need not stop you enjoying the game. There are some techniques you can use to help keep your playing time down to a reasonable level, without spending more than you can afford, and the game itself offers some tools to help. The first thing you need to do is decide how much money you can afford to spend on Fed each month, and translate that into hours. Then decide how you want to allocate your hours over the month. You could decide to play a little every day; or save your time to use up at weekends; or blow it all in one mammoth session just after you get paid. But whatever you decide, stick to it. To help you make the most of your limited time in the game, decide before you log on what you intend to do during your game session. Don't waste your online time by dithering, trying to decide whether to trade, or look for stat items, set up some new factories, or chat to your friends. And make sure you have all the information you need to hand (or equivalent), so you don't spend valuable online time trying to find the maps you needs for your puzzle attempt. Once you are in the game, there are two commands that will help you keep track of your budgetted time.