IDIOT'S GUIDE TO FED2

PLANETARY ECONOMIES

KEEPING OUT UNDESIRABLES

Planet-owners can close down the whole system, which stops anybody except the PO from jumping through the link, but that's a bit crude - it's all-or-nothing. This is fine if you are feeling completely anti-social and don't want to receive any visitors at all, but not much use if you want to invite a few friends to your planet but keep out the masses, or if there's one specific person you particularly want to exclude.

Fortunately, it is possible to remove named individuals from your star system and stop them from returning, by exiling them. 'EXILE playername' will chuck the offending player off your world, moving him to Earth, and will prevent him from jumping through the link to your system. You need to be somewhere in your system to use the command. It doesn't matter if the player is not in your system - the command works wherever he is, even if he is not logged on at the time.

If you change your mind and decide to forgive the exile, you can 'PARDON playername' which will allow him to return. Until such time as he annoys you once more and you exile him again...

As well as exiling unwanted persons, you can also get rid of factories and depots that you don't want. 'EXPROPRIATE FACTORY factory# companyname', where 'factory#' is the number of the factory you want to get rid of, and 'companyname' is the name of the owning company - for example, 'expropriate factory 4 universal exports'. You must be on the planet. The offending factory is eliminated with no compensation to the owner.

'EXPROPRIATE DEPOT companyname' does just that.


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