IDIOT'S GUIDE TO FED2

GETTING STARTED

THINGS YOU NEED TO KNOW AT THIS POINT

Before getting down to the nitty gritty of getting a ship and earning a living, here's a few bits and pieces you need to know about.

Unlike real life, you don't enter Fed DataSpace empty-handed; you start with a communicator which is part of your personal kit, and stays with you throughout your life in Fed. You should acquire various other things along the way which will be added to your kit. Type 'INVENTORY' or 'I' to see what you've got.

You also start life with the princely sum of 13,000 Imperial Groats; 'SCORE' or 'SC' shows you your character details.

You also have one slithy tove - a certificate of ownership of a rare alien creature, which is used to bribe people. You will need this to get your ship permit. Your slithies show up on your score.

The status of your character is automatically saved by the game.

You leave the game by typing 'QUIT', which stops your participation in the game but leaves your front-end program running so you can review your session if you choose.

You should never close your front-end program or log off the Internet without typing 'QUIT' first, otherwise the game might not know you have left and something nasty may happen to your character while you are not looking.

When you come back into Fed, you will usually find yourself in the location where you left.


Previous page in Getting Started section

Getting Started index

Next section