FEDERATION 2 WORKBENCH

SAMPLE PROPOSAL FOR CUSTOM OBJECTS

Your Fed name: Newbod
Your system name: Newstar
Your planet name: Bodville
Date when objects are needed: no specific date

Object 1:
Name: Notice
Description: The notice lists the rules and regulations for visitors to the bottling plant.
Object type: Static, visible
Location: 361

Command: read
Message for player: Rule 1: Don't walk on the grass.
Rule 2: Don't disturb the peace.
Rule 3: Don't skate on the ice.
Anyone found breaking these rules will be permanently exiled from the planet.


Object 2:
Name: Catnip
Description: It's a type of mint, and the leaves are hairy, heart-shaped and grayish-green.
Object type: Dynamic
Command to create object: get/take/pick
Other events on creation: none
Message on creation: You pick a stalk from one of the catnip plants, noting its pungent smell. Your limited knowledge of herb-craft is just about sufficient for you to realize that it is edible.
Location: 579

Command: smell/sniff
Message for player: You sniff the deliciously fragrant catnip and for a brief moment your senses are awhirl with delight. When your head clears you realize you have crushed the catnip into a green pulp, which you rapidly dispose of.
Message for room-ex: Suddenly, [playername] sniffs some catnip, and begins to wiggle and dance about the room, making soft nonsensical sounds.
Other events: object vanishes

Command: eat
Message for player: You nibble the deliciously fragrant catnip and for a brief moment your senses are awhirl with delight. When your head clears you realize you have chomped through all the leaves, and the stalk too.
Message for room-ex: Suddenly, [playername] eats some catnip, and begins to wiggle and dance about the room, making soft nonsensical sounds.
Other events: object vanishes, stam +2

Drop message: standard


Object 3:
Name: tap shoes
Description: These "one size fits all" shoes can be worn by all species, even if they don't have feet! The shoes have metal plates fitted to them, so they can be used for tap dancing. If you'd like to try some tap dancing, then wear them.
Object type: Dynamic
Command to create object: buy
Other events on creation: money -10
Message on creation: The salesdroid hands you the tap shoes, together with a book of instructions, and debits your account with 10 groats.
Location: 329

Drop message: standard.Command: wear
Random selection from three sets of messages:
1) - Message for player: Slipping the tap shoes onto your feet (or equivalent), you attempt to do a shuffle off to Buffalo and slide across the floor, tripping and landing splat. Embarrassed, you take the tap shoes off again.
- Message for room-ex: Slipping a pair of tap shoes on, [playername] attempts to do a shuffle off to Buffalo and slides across the floor, tripping and landing splat. How embarrassing!
2) - Message for player: Slipping the tap shoes onto your feet (or equivalent), you tap dance in a circle, doing an old soft shoe routine. Your moves are very impressive, until you attempt a fast spin and end up falling flat on your behind with a posterior-bruising thud. You sheepishly remove the shoes.
- Message for room-ex: Slipping a pair of tap shoes on, [playername] tap dances in a circle, doing an old soft shoe routine. The moves are very impressive, but then a fast spin goes wrong and the unfortunate dancer ends up on the floor with a posterior-bruising thud. Ouch!
3) - Message for player: Slipping the tap shoes onto your feet (or equivalent), you break into a vigorous tap routine. A crowd gathers round to watch as you spin and twirl. You come to a big finish and they break into applause. After you take your bow, the crowd disburses and you remove the shoes again.
- Message for room-ex: Slipping a pair of tap shoes on, [playername] breaks into a vigorous tap routine. A crowd gathers round to watch the spinning and twirling. The dance comes to a big finish, and the onlookers break into applause. The dancer takes a bow, and the crowd disburses.


Custom Objects basic package