The weekly newsletter for Fed2 by ibgames

EARTHDATE: October 22, 2006

Official News - page 2

POPULATION BOOMS AND BUSTS

by Hazed

The information about builds that you can do in the Idiot's Guide states that some of the builds have an effect on planetary population - some positive, some negative - but until now the changes to the number of working citizens has not actually been in effect.

Well, now it is. That means that some planets, which have built hospitals and are paying family allowances, are going to have extra workers - a good thing for factories built on the planets. It also means that Engineers who haven't done the necessary clinic builds for that level are going to have a reduced population, which is not so good for CEOs who have built factories on those worlds. If you look at any planet display you may now see that the total number of workers available has gone up or down accordingly.

This is clearly going to make some planets much more attractive to those looking for places to site a factory. Once again, POs that bother to maintain and enhance their planets are going to be in demand.

A note about clinics, which have been confusing some people. If you have a hospital on your planet then you need 2 clinics to support it. Build more hospitals and you need more clinics. Clinics allocated to support hospitals are called teaching clinics.

Resource planets also need 2 clinics, in addition to the ones supporting hospitals, to keep the population happy - these are general clinics. Higher economic levels (once they are implemented) will need even more clinics. It's the lack of these general clinics that will make your population go down.

Stop press - it looks like there are a few problems with the way the population figures are recalculated when factory workers get taken into account. Bella will take a look at those today.


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