The weekly newsletter for Fed2 by ibgames

EARTHDATE: November 21, 2010

Official News page 2


THOSE COMMODITIES AGAIN

by Hazed

Since one of the necessary commodities has changed, here is the updated list of all the requirements again:

Blish City fit-out Agricultural - 8 meg, 2 days
Livestock - 5,025
Soya - 8,025
Woods - 2,025
Petrochemicals - 2,775
Mechparts - 3,675
Alloys - 3,350
Probes - 825
Sensamps - 1,050

Blish City fit-out Resource - 10 meg, 3 days
Explosives - 6,075
Polymers - 5,925
Nitros - 4,050
Tools - 975
Sensors - 375

Blish City fit-out Industrial - 12 meg, 4 days
Petrochemicals - 4050)
Radioactives - 2325
Alloys - 6,975
Lasers - 2,025
Nanos - 1,050
Synths - 1,200

Blish City fit-out Technological - 14 meg, 5 days
Monopoles - 3,000
Semiconductors - 5,400
Xmetals - 502
Pharmaceuticals - 2,700
Droids - 1,125
Clinics - 2,100
Tracers - 1,875);

Blish City fit-out Leisure - 16 meg, 6 days
Katydidics - 2,850
Libraries - 3,150
Sensamps - 2,025
Studios - 4,125
Vidicasters - 3,975
Proteins - 2,475
Woods - 4,650

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