The weekly newsletter for Fed2 by ibgames

EARTHDATE: December 12, 2010

Official News page 1


BLISH CITY BUG FIX

by Hazed

Last weekend, another piece of the Blish city code was put in, but it turned out there were a couple of problems.

Problem the first: The code allowed you to dock your city at a planet and tool it up to produce specified commodities. But the tooling part encountered some problems, for some city economic levels, which prevented the workers from being able to understand their orders. Consequently, they just milled around lazily, drinking tea and gossiping, instead of getting on with it.

Alan has now fixed the code so if you issue the tooling up command again, the workers should spring into action.

Problem the second: trying to move the city so it docks at a different planet in the same system wasn't working. The GalSatNavs were unable to figure out the best route, so the city just sat there and didn't move!

Once again, Alan has fixed this. He will now start to work on the next piece of the jigsaw, which will finally mean the cityies produce something useful! I won't estimate when it'll be ready... two weeks, perhaps, or maybe by Christmas...

Thanks to Twitch for spotting both of these bugs and reporting them in a thorough manner.

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