Fed2 Star - the newsletter for the space trading game Federation 2

The weekly newsletter for Fed2
by ibgames

EARTHDATE: September 4, 2016

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STOCKING UP ON MISSILES

by Hazed

If you intend to partake in violent acts against your fellow Fedders, you are going to need weapons. As you may recall from previous articles about the plans for fighting, there are two types of weapons: missiles for standoff fighting at a distance, and lasers for close range fighting.

Lasers will be installed at the time you buy your ship, and so will missile racks and magazines. The rack is the thing that fires the missile, and the magazine stores the missiles ready to be used. You can have more than one rack, which gives you some redundancy should it take a hit during a fight. You just have one magazine but you specify how many missiles it should hold when you buy your ship – each missile space will take up 3 tons.

But the actual missiles that you fire at your opponent are bought separately, and obviously they get used up so have to be replaced.

You buy your missiles from a weapon shop. There are several of these in Sol (I was thinking ahead when I redesigned the planets all those years ago). Anyone who can remember running AK jobs around Sol sholdd know where they are, but to refresh your memory, there’s Weapons n Stuff on Earth (location 910), Frontier Gunsmiths on Mars (516), Crocket’s Armory on Mercury (579), Gorim’s Weapons of Mass Destruction on the Moon (849), and diGriz Weapons on Starbase1 (397).

The command is ‘BUY MISSILES’ which files up your magazine, or ‘BUY number MISSILES’ where ‘number’ is the amount of missiles you want to buy – limited by the size of your magazine. Warfare isn’t cheap: missiles cost 5,000 groats a piece. You’d better be serious about going after your enemies.

Incidentally, when Alan first put the code in a few days ago, a missing minus sign meant that instead of being charged for missiles, you were given 5,000 groats instead. Free money – woohoo! Sorry, this has been fixed now.

If you don’t want to have to trek all the way to Sol to stock up on missiles, don’t worry – you can put weapons shops on your own planets, using a new property property for locations. There will be a new version of the Workbench location editor released in a few weeks to let you do that.

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