IDIOT'S GUIDE TO FED2

JOINING THE PLUTOCRACY

CARTEL BUILDS

Just as a planet owner has infrastructure builds that affect the economy of the planet, so a cartel has builds that can be targeted at any planet in the cartel, or even affect the whole cartel. These builds will be added over time, starting with...


Graving Docks

A graving dock is an orbital shipyard. Jarrow Shipyard on Earth has one that it uses to construct the ships it sells, as do all the planets that sell ships, and many other organizations such as the Imperial Navy have their own graving docks.

Plutocracts will use graving docks to construct Blish cities, which are spacefaring cities that can move around from star system to star system, adding production points to the economy of whatever planet they are in orbit around. They are built by the cartel, and can then attach themselves to any planet in the cartel, producing income for the cartel as well as production for the planet.

They will have an additional benefit: while a Blish city is being built, the planets in the hub system of the cartel will not suffer any disaffection, because all the troublemakers will be on their best behavior as they hope to be chosen to populate the new spacefaring city.

But that's getting a bit ahead of the technology: right now, all you can build is the graving dock itself. It is constructed on the cartel's prime planet, and that's where the cities will subsequently be put together.

Building a graving dock isn't like other planetary infrastructure builds. It takes money, time and commodities. You start by issuing the command to build a dock, which is 'BUILD GRAVING DOCK', at which point the cost - 20 meg - is immediately taken from the cartel's treasury. You can only build one graving dock in a cartel. You can see the progress of your build with 'DISPLAY GRAVING'.

Nothing much will happen without the materials needed, so you need to start transferring them to the partially-built dock's warehouse facility. Assuming all of the commodities are in the warehouse, the build will take 5 days to complete, and each day at reset one-fifth of the commodities will be taken from the dock warehouse and put towards the build. If not all the commodities are there, no building will happen that day.

Here's the commodities needed, in tons:

Graving Dock: 20 meg 5 days
Alloys - 9,450
Clays - 6,000
Nickel - 3,000
Xmetals - 4,050
Mechparts 1,950
Polymers - 4,125
Droids - 1,125
Lasers - 2,025
Nanos - 675
Synths - 3,000
Tools - 4,875

In order to get the required commodities into the dock warehouse, you need to divert goods that would otherwise be delivered to your exchanges. Once you have issued the command to build the graving dock, you then type 'DIVERT'. After that, whenever any goods are delivered to any of the planets in the cartel's hub system, if they are required by the build then they will be diverted to the dock's warehouse. This will happen with goods that are sold to the exchange, and loads delivered by haulers. When the warehouse has enough of a particular commodity to complete the build, no more of that item will be diverted.

You can stop the diversion happening with 'UNDIVERT' which turns off all of the diverting until such time as you turn it back on again.

When the build is finished, the diversion will be turned off automatically, and any unused commodities in the graving docks will be stolen by the construction workers.

You can only build one graving dock in a cartel.


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