IDIOT'S GUIDE TO FED2

JOINING THE PLUTOCRACY

RUNNING A CARTEL

Now you have a cartel you can admire it by typing 'DI CARTEL'. This shows you your cartel balance.

The first thing you need to do is to recruit some members for your shiny new cartel. After all, a cartel of one system isn't going to be much of an economic powerhouse. Your cartel can have up to 15 systems, including your own.

With any luck, you'll already have some candidates lined up, who were just waiting for you to promote so they could join you. Otherwise, you'll have to start scurrying around selling the benefits of your cartel to attract potential members.

If a PO wants to join your cartel the request will go into the pending queue. You can see if there are any outstanding membership bids on the cartel display. To accept a star system into your cartel, use 'ACCEPT systemname' and to reject it, 'REJECT systemname'. You need to be in your hub system to accept or reject members.

If you change your mind, you can get rid of a cartel member with 'EXPEL systemname'. This puts the star system back into the Sol cartel.

You can charge new members a joining fee, or you can pay a signing up bonus to those that join your cartel. The command is 'SET CARTEL fee|bonus megagroats ', where megagroats is the fee or bonus you want to set, up to 100. For example, 'set cartel fee 10' would charge joiners a fee of 10 meg, whereas 'set cartel bonus 20' would pay out a joining bonus of 20 meg.

When you accept the joining planet into the cartel, the fee or bonus is automatically transferred between the cartel's treasury and the highest level planet in the new member system. If you are paying bonuses, this may send the cartel balance into the red, but don't panic - you'll soon be able to claw that money back.


Transferring Money

You can move groats from your personal bank balance into your cartel treasury using a variant of the 'TRANSFER' command - 'TRANSFER megagroats CARTEL' where 'megagroats' is the number of meg you want to transfer. You cannot transfer more than 100 meg. The good news is that taxman doesn't take a cut of this transfer.


Customs Dues

Another way to make money for your cartel - and to make it more economical for people to keep their trading within your borders - is to levy customs dues on those jumping in from other cartels. The command is 'SET CUSTOMS percent' where 'percent' is the percentage you want to levy, between 0 and 100%. You need to be somewhere in your hub system to use this command.

The customs fee is levied against all goods in the cargo hold of ships that enter your cartel. The Sol level is always set at 10% so if you want to encourage imports then set your levy lower than that. The money your customs staff take goes into the cartel treasury.


More commands to manage your cartel will be coming soon.


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